* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
No nie śledzę tego tematu, aczkolwiek co chwilę ktoś wrzuca obrazki, że już prawie koniec. Po co dodawać procent ukończenia, jeśli się nie ma pojęcia ile tego jest? Manipulacja i tyle.
Kilka stron wcześniej były tu artykuły, gdzie "What is particularly interesting is that once GPU shader instructions are translated, all the system needs are PS5 libraries so they can be dynamically linked from a native PC port. This means the PS5 game will see the exact same system calls on a PC as it does on the console. However, the system libraries have not yet been fully translated, with current statistics showing 84.81% of system libraries translated. There are exactly 3034 system libraries native to the PS5, and currently, 2573 have been translated. Once the remaining 461 libraries are translated, we can expect PS5 games to run natively on PCs, bypassing emulation layers entirely."